We have a range of Learning Modules which can be selected as standalone programs, or mixed and matched to create unique learning journeys for your students.

Browse below, or filter by Learning Area or Capability.

Learning Modules are available Tuesday - Friday.

IMMERSE

The University of Melbourne is home to a wide range of museums and galleries exploring everything from contemporary art, classics and archaeology, medical history, music, and the sciences. Our Immerse modules put students right at the center of our collections, including: Buxton Contemporary, Grainger Museum, Ian Potter Museum of Art, Old Quad, and Science Gallery Melbourne.

INSPIRE

Every day, new scientific discoveries, advancements in technology, and breakthroughs in research cause us to stop and consider how we relate to the world around us. Our Inspire modules expose students to incredible developments and emerging thinking, asking them to set aside their perceptions and examine issues raised by a changing world.

IMPLEMENT

As the world responds to constant advancements in science and technology, STEAM skills are increasingly important for the knowledge economy. Our Implement modules give students a space to put their learning into practice, building on other Modules to find new ways of designing solutions and communicating their knowledge.