Anthropomorphic Machine
STELARC, Dr Paul Loh, David Leggett, Psyche Hou, Qiushi Zhou, Gabriele Marini, Dr Eric Schoof, Melbourne School of Design, School of Computing and Information Systems, LLDS Architects, Pelican Studios and Festo.
What do we have in common with machines?
Giving human characteristics to objects is something us humans do all the time. As technology improves and machines become more ‘alive’, will this make us even closer? Interact with a giant kinetic sculpture that uses principles of human body structure to create a responsive machine that reacts in real time to your gestures. Step under the canopy and experiment with how the sculpture behaves when it senses your presence, position and movements. Soon, you will also be able to connect to the machine remotely via the Anthropomorphic Machine website.
How uncanny can technology be?
STELARC is an Australian performance artist exploring the intersection between the human body and technology. His projects explore alternative anatomical architectures, including a Third Hand, an Extended Arm, a 6-legged walking robot and an Extra Ear constructed on his arm.
Collaborators and partners
ARCHITECTURE, BUILDING AND PLANNING
Melbourne School of Design
Dr Paul Loh
David Leggett, LLDS Architects
Psyche Hou, LLDS Architects
AA Visiting School Design Studio students Mason Mo,
Ying Lee, Lu Bai, Mingjia Shi and Yichen Sheng.
FACULTY OF ENGINEERING AND INFORMATION TECHNOLOGY
Computing and Information Systems
Dr Eduardo Velloso
Florence Tang
Melana Uceda
Qiushi Zhou
Gabriele Marini
Electrical and Electronic Engineering
Dr Eric Schoof
FINE ARTS & MUSIC
Centre of Visual Arts
Dr Suzie Fraser
PELICAN STUDIOS
Callan Morgan
FESTO
BOLLINGER+GROHMANN