DESIGN IT!
Use our speculative design thinking approach to identify and respond to an issue or topic by making a creative output.
Inspired by the exhibition, another module, or a topic that your students have identified back at school, this module will guide them through a design thinking approach to solve something.
Students will work with facilitators to imagine solutions for their identified problem using speculative thinking strategies that encouarge divergent thinking and possibilities.
During the module students will prototype a physical lego model of their solution in a rapid design sprint.
If completing two to three modules, students can extend their prototyping experience using another medium of your choice!
- App User Interface: students create a mock-up version of an app soltuion that solves their problem using technology.
- Poster: students apply an understanding of visual heirarchy to design a poster that communicates their solution.
- Digital 3D-model: students use Computer Aided Design software to develop a 3D-model of their design.
- Scale Model: students apply making skills to represent their idea using a variety of resources and tools.
Key Themes: design, technology, problem solving, engineering
Details
Available: Term 1- Term 4Levels: 7-12
Duration: 1.25-5 hours (one to three modules)
Capacity: 50 students
-
Unpack a design brief reflecting a current exhibition, module, or an topic of study they’re investigating back at school.
Work through a design thinking framework, in teams, to empathise, define, ideate, prototype and test their solutions.
Use speculative thinking strategies to imagine and iterate solutions.
Depending on the chosen medium:
Create an app user interface to explore user flow and functional app design (App UI)
Apply visual heirarchy and visual communication design to produce a poster that communicates their solution (Poster)
Utilise Computer Aided Design software (TinkerCad) to represent a 3D-model of their design (Digital 3D-model)
Create a physical model of their solution that considers scale and uses a range of resources and tools (Scale Model)
-
Design
Engineering
Communication
-
Collaboration
Communication
Creative thinking
Engineering Skills
Problem Solving
Ethical Considerations
Inter-disciplinary Skills
Intercultural Considerations
Personal and Social Considerations
Problem Solving
-
Critical and Creative thinking
Design and Technologies
Personal and Social Cabaility
Visual Communication Design