DISTRACTION: TOUR
In this facilitator-led experience, students will be guided through the DISTRACTION exhibition.
The exhibition will plug into the streaming torrent of content and the places our brains go when we want to focus on anything but the thing. You know… that thing you’re supposed to be doing right now? Your distraction of choice could be scrolling through videos, daydreaming or escaping into a digital universe. When we are bouncing around the whirring, flashing pinball machine of existence - is our wayward attention a way of coping with the chaos?
With a hundred tabs open and endless avenues to explore, we are inviting submissions exploring the playful ways we distract ourselves from the more serious parts of life. We have access to more than we can ever absorb, how do we harness the cacophony of content and find meaning within it?
Using their deep knowledge of the exhibition, Learning Experience Facilitators will introduce students to the key concepts and ideas, such as speculative futures, through group discussions and activities, prompting students to think critically about the works.
Key Themes: technology, video games, augmented realities, emotional regualtion, play
Details
Available: August - December 2025Levels: 7-12
Duration: 1.25 hours (one module)
Capacity: 50 students
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Identify and connect the key themes and concepts explored in the DISTRACTION exhibition through the facilitator-led tour of the transdisciplinary works.
Participate in facilitator-led group activities and discussions that prompt critical thinking and provoke curiosity.
Informally engage with university students – who make up our facilitator team - and learn about diverse post-school pathways.
Explore the gallery independently in small teams, interacting with each of the works.
Reflect and share with the group their experience and insights from the exhibition.
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Game Design
Film and Media
Technology
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Creative thinking
Critical Thinking
Intercultural Understanding
Design
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Critical and Creative thinking, Ethical, Intercultural, Personal and Social Capability.