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Hyperfocus on sound machines with Cris Edwards

  • Science Gallery Melbourne The University of Melbourne Parkville, VIC, 3010 Australia (map)

Do you want to learn how to make machines sing? In this hands-on workshop, you will explore the fascinating world of circuit sounds.

Join electronic instrument designer Cris Edwards and explore how to make circuit board patterns. Cris’s interactive installations aim to restore a sense of play in our relationships with all kinds of machines.    

During this interactive session, you will discover how circuit boards are configured to produce incredible sounds. Cris will walk you through the inner workings of a variety of instruments made from old payphones, gamer controllers and chess boards. Then you will have an opportunity to design and build your own custom circuit board to take home. 

This session will be hosted in the gallery, in the heart of the DISTRACTION exhibition. All materials supplied. Suitable for ages 13 and above, and no prior knowledge or experience is required. Assistance will be available during the session. 

Free, registration required.


Ignite your creativity and find your new passion by signing up for one of Science Gallery Melbourne's Hyperfocus workshops! Perfect for enthusiasts and curious beginners alike, these interactive sessions focus on hands-on experimentation and play that will make time fly by. 

Join skilled artists and makers for a deep dive into the techniques and thinking fuelling their practices and find out what puts them into a state of flow. Discover the inner workings of their creations, experiment with intriguing materials and receive guidance to bring your own ideas to life.  

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ABOUT THE ARTIST

Cris Edwards is a Naarm/Melbourne-based designer of interactive installations and electronic instruments. Cris's contraptions are designed to return a sense of physicality and play to our relationship with the machines that dominate our lives.  
 
In a world in which our devices are becoming increasingly distant, unknowable and unrepairable, Cris's installations encourage participants to engage and interact with circuits, data and sound with physicality and curiosity. Cris aims to return audiences to a nostalgic golden age of tactile buttons, knobs, sliders, switches, clicks and beeps, and champion the human-friendly principles of design that they represent.