TAKE FLIGHT
In this workshop, students will get the opportunity to get hands-on with an emerging technology and think about the applications of maths beyond the numbers.
Using Python-based text commands, students will be challenged to fly their own drones. Practicing skills and geometry, students will work in teams to direct drones through a series of shapes and patterns. Along the way, students will learn about the applications of drones in industries such as agriculture, research, logistics and emergency response.
Key Themes: Drone industry, robotics, mathematics, coding.
Details
Available: Term 1 - Term 4Levels: 7-12
Duration: 1.25 hours (one module)
Capacity: 50 students
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Informally engage with University student facilitators and the Science Gallery’s transdisciplinary approach to learn about STEM pathways.
Use Python-based text commands and utilise geometry and measurement to complete flying patterns through a series of activities of increasing complexity.
Explore the applications of drones across agriculture, health, engineering, entertainment and more.
Work as a team to determine the best route to complete an obstacle course, and code a drone to do so (if completeing two modules).
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Digital Technology
Drone Piloting
Mathematics
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Creative thinking
Critical Thinking
Numeracy
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Design and Technologies
Digital Technologies
Mathematics