Modules

Exhibition based

Facilitated Exhibition Experience

This tailored, participatory module uses select exhibition artworks to bring the subject’s weekly theme to life and is designed to be accessible to students from any discipline. 

Through guided discussion and activities, students will broaden lateral and multicultural perspectives, sharpen critical thinking and problem‑solving, break down disciplinary silos, enhance interpersonal communication, and reflect on practical applications of conceptual knowledge. 

Science Gallery Quest  

Students assume one of seven imaginary characters and use role-based inquiry to explore the exhibition, applying subject knowledge and skills in a low‑risk, scaffolded setting. 

This playful module strengthens teamwork, communication, lateral thinking, and creative problem‑solving, while giving students a practical, non‑traditional way to produce and demonstrate knowledge. 

Design It: Innovating Solutions for Sticky Problems 

In this module, students are guided through the Design Thinking framework to tackle a real community issue connected to their area of study, unpacking why this approach is widely adopted by innovative organisations.  

Working in small teams, students will empathise, define, ideate, prototype, and test solutions— culminating in a dynamic on-the-spot pitch session where creativity meets critique! 

Emergence(y): The Game 

The centrepiece of this module is an interactive, narrative-driven simulation—featuring climate events, food shortages, and technological shifts, where students work together under time pressure to make and justify prioritised decisions while witnessing how choices ripple through community survival and wellbeing. 

This immersive, evidence‑informed module aims to deepen students’ rapid decision‑making, ethical reasoning, resilience, and stakeholder perspective‑taking; enhance risk assessment and communication; and prompt reflection on personal values and world views. 

Sustainability Showdown: Outsmart, Outgreen, Outlast Game  

Learn about what it takes to be sustainable, while competing in a game show!   

Inspired by emerging technologies from around the world, students will deep dive into circular economies, biomimicry, urban farming, biohacking and more, learning to spot greenwashing and eco-fads as they rapidly develop prize-winning solutions to sustainability challenges in a game show format. 

 

Co-designed Programs

We also offer bespoke modules co‑designed with subject coordinators to align directly with your learning objectives and timetable. Below are examples of academic engagements we have developed for subjects in the past:  

Codesigned content: Sessions mapped to the subject’s learning outcomes and assessment needs  

Specialist input: Talks or seminars from Museums and Collections staff (where appropriate)  

Practitioner engagement: Guest exhibition artists presentations and conversations (subject to availability) 

Exclusive access: Curated walk‑throughs of Gallery areas not usually open to the public  

Publicfacing assessment: Platforms to showcase outcome‑based student work to wider audiences  

Living case study: Using the Gallery as a real‑world context for applying knowledge and solving problems  



Contact us at mc-academicengagement@unimelb.edu.au to explore how we can collaborate for a more impactful learning experience for your students.