SUSTAINABLE COMMUNITIES
Details
Available: Term 1 – 4
Levels: 7 – 12
Capacity: 50
Duration: 1.25 hours
Learn about what it takes to be sustainable, while competing in a game show.
Centred on the three pillars of sustainability: 'environment', 'society', and 'economy', students will explore what it takes to live, work and play in a sustainable community.
In a world where sustainability is heavily influenced by what we put in our shopping basket, students will consider their role in closing the loop to create a more circular economy.
Inspired by real-world examples of innnovative sustainable products (... and not-so-sustainable ones), they will explore the hidden costs involved in producing, shipping, and packaging essential items as they compete for points in this gamified experience.
So, come on down, buzz in, and sweep the competition as your students flex their sustainability skills.
Key Themes: sustainability, collaboration, communication, creativity, critical thinking, ethical considerations, circular economies
- 
      
        
          
        
      
      Explore what makes something ‘sustainable’ using the three pillars, and use their new knowledge to categorise and rate examples from around the world. Develop their understanding of the hidden or emobided costs and resources involved in manufacturing, packaging, shipping, and consuming products. Explore strategies for transforming supply chains and consumer behaviours from a linear to a circular economy. 
- 
      
        
      
      Critical and Creative thinking Design and Technologies Ethical Capability Geography Science 
 
          
        
       
            