SWARM: Bot Workshop
Details
Available: 16 August–2 December, 2022
Sessions: 11am, Tuesday to Friday
Duration: 2.5 hours (half day)
Year Level: 7–12
Capacity: 20–30 students
Cost
A $50 education service fee applies to each booking plus a cost per student (subsidised cost for low-SES and regional schools). All prices are inclusive of GST.
Cost per student: $20 Low-SES/Regional per Student: $10
Curriculum Links
Capabilities: Critical and Creative Thinking, Ethical Capability, Personal and Social Capability
Subjects: Design and Technologies, Digital Technologies, Mathematics, Science, Visual Arts
In this STEM facilitator-led tour and workshop, students will be immersed in transdisciplinary art/science installations on the theme of SWARM. In this exhibition, Science Gallery Melbourne is delving into the science and art behind what it means to be part of a pack. SWARM reflects on the pros and cons of collective behaviour, social movements, artificial intelligence and bio-communities.
Students will be led through SWARM investigating how, and why, we are replicating swarming behaviour. Students will then work together on a series of challenges to code their own swarm of autonomous bots, while learning about the applications of future SWARM technologies and ethical questions relating to collective behaviour versus personal autonomy.
Themes
Artificial intelligence (AI), Swarm behaviour, Biomimicry, Bio-communities, Social movements, Swarm behaviour, Robotics and nanotechnology
Students will…
Undertake a STEM facilitator-led tour of SWARM, engaging with the key concepts of the exhibition.
Informally engage with University student facilitators to learn about STEM pathways.
Explore the gallery independently interacting with each of the works, and then reflect on their experience and the impact of the exhibition as a group.
Take part in discussion around the ethical use of technology and learn about the cutting-edge applications of autonomous drones and swarming artificial intelligence.
Learn how to code a simple robot and work in teams to apply coding knowledge to come up with solutions to real world challenges.