Research at Play

Melbourne Academic Games, Play, and Interactive Entertainment (MAGPIE) Initiative, at the University of Melbourne

What is it like to research games and play?

Listen to researchers from the Melbourne Academic Games, Play, and Interactive Entertainment (MAGPIE) Initiative at the University of Melbourne talk about the playful work they love, then submit questions via the iPad. Highlighting games and play as central to our creative lives, these dedicated professionals explore the ways games can enhance connection and build communities. You might want to learn about the joys of live action roleplay, tabletop board games, videogames or playful experiences. Find a topic that interests you and press play to learn more.

How do games shape the way we think, feel and connect with each other?

 

BIOGRAPHIES

The Melbourne Academic Games, Play and Interactive Entertainment (MAGPIE) Initiative at the University of Melbourne supports interdisciplinary research, teaching, leadership and industry engagement in the field of game studies, including game design, play processes, player communities, narrative design, and creative technology industry cultures. Enhancing a thriving gaming scene that is safe and inclusive for all Australians. Games and play are central to the daily lives of many adults and children, and they enhance connections between families, young people, and communities.

With special thanks to Expert Advisor Dr Melissa Rogerson - Australian Research Council DECRA Fellow & Senior Lecturer, Human-Computer Interaction, Faculty of Engineering and IT, The University of Melbourne.

With thanks to the MAGPIE directorate and filming participants Ambrin Hasnain, Dr Cass Barkman, Chrysanthe Liontis, Cristina Guarella, David Harris, Associate Professor Eddie Paterson, Dr Jacqueline Moran, Dr Josiah Lulham, Dr Lucy Sparrow, Madeleine Antonellos, Dr Mahli-Ann Butt, Matthew Sidji, Matthew Harrison, Nellie Seale, Rosa Nussbaum, Ruby Edwards, Dr Sasha Soraine, Tom Byers.

SHELLEY Matulick