Deviation Game
Tomo Kihara + Playfool
Now that AI can effortlessly imitate, how will we deviate?
The challenge is clear: Draw things humans will understand, but AI won’t. Whenever a new technology emerges that looks like it will replace human acts of expression, people have found ways to deviate and stay creative. Grab a few humans and sit down to play a game that pits human creativity against AI perception. One of you will be chosen to draw something in a way that the other humans can guess but fools the AI. Join players from around the world to collectively uncover the biases in large AI models by exposing their blind spots in analysing diverse and culturally specific drawings.
Who will win, humans or AI?
BIOGRAPHIES
Tomo Kihara (JP) is a game designer and media artist who explores play as a form of critical inquiry. Through experimental games and playable installations in public spaces, he invites people to collectively question and reflect on how emerging technologies such as AI are reshaping the ways we think and live. His work has been showcased internationally at venues including Ars Electronica, the V&A Museum, and the Exploratorium.
Playfool is an art-design unit by Daniel Coppen (UK) and Saki Maruyama (JP). Through the medium of play, their practice explores notions of agency in relation to technology, embracing the tension between the material and immaterial. Understanding play as a form of epistemological inquiry, their work invites people for critical engagement and reimagination of technology, often taking the form of spatial installations, interactive devices and digital / analog games.
Artist : Tomo Kihara + Playfool (Daniel Coppen & Saki Maruyama)
Engineering: Kye Shimizu, Jasper Stephenson
Sound Design: Plot Generica
Logo: Yu Miyama
Commission : Civic Creative Base Tokyo [CCBT]