SUSTAINABLE COMMUNITIES + TOUR

Details

Available: Term 1 - Term 4 (February 2025 - May 2025 SCI-FI Tour / August - December 2025 DISTRACTION)

Levels: 7 - 12

Sessions: Tuesday to Friday at 11am-2:15pm

Duration: 3.75 hours (two modules)

Capacity: 50 students (minimum 20 students)

Cost: $20 per student plus an Education Service Fee for each booking. For groups of 1-15 it’s $50, for 16-30 it’s $75 and for 31-60 it’s $100.

In Sustainable Communities, students learn about what it takes to be sustainable, while competing in a game show.

Centred on the three pillars of sustainability: 'environment', 'society', and 'economy', students will explore what it takes to live, work and play in a sustainable community.

In a world where sustainability is heavily influenced by what we put in our shopping basket, students will consider their role in closing the loop to create a more circular economy.

Inspired by real-world examples of innnovative sustainable products (... and not-so-sustainable ones), they will explore the hidden costs involved in producing, shipping, and packaging essential items as they compete for points in this gamified experience.

So, come on down, buzz in, and sweep the competition as your students flex their sustainability skills.

In the SCI-FI/DISTRACTION Tour, Learning Experience Facilitators will introduce students to the key concepts and ideas, facilitate group discussions and activities, and prompt students to think critically about the works. Students will have the opportunity to independently explore the exhibition with a scavenger hunt quiz containing thought-provoking questions and reflective activities before sharing their experience with the group.

Key Themes: sustainability, collaboration, communication, creativity, critical thinking, ethical considerations, circular economies

  • Gallery Tour

    Students will explore and participate in the transdisciplinary art-science-technology installations, experiments and works of the exhibition.

    Participate in discussions and activities chosen by their teacher (teachers are welcome to use the accompanying exhibition resource).

    Be able to ask questions and have conversations with Mediators – our in-house communicators with expert knowledge of the science and art behind the works.

    Workshop

    Explore what makes something ‘sustainable’ using the three pillars, and use their new knowledge to categorise and rate examples from around the world.

    Develop their understanding of the hidden or emobided costs and resources involved in manufacturing, packaging, shipping, and consuming products.

    Explore strategies for transforming supply chains and consumer behaviours from a linear to a circular economy.

  • Critical and Creative thinking

    Design and Technologies

    Ethical Capability

    Geography

    Science

    Visual Arts

 
 

Looking for more?

Take a look at our free online STEAM Careers Forum. There is always something more to see at Science Gallery!